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rules:territory [2023/05/07 13:32] – [War] darkxerox | rules:territory [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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====== War ====== | ====== War ====== | ||
- | If you want to claim already claimed land or attack a factions structures you to declare | + | - A war will last max 1 week, unless both parties agree to extend the war period. |
+ | - A war must have an actual purpose. For example: Territory conquest, Clash of interests. | ||
- | When a war has been approved, recruitment is blocked for every faction involved until the war has finished. | + | For a war to be declared |
- | In order for a faction | + | |
- | Factions | + | |
- | To end the war one side surrenders and agrees to the terms set by the victor. | + | |
- | Factions that remain offline for 7 days or longer will automatically forfeit | + | The territory closest to the territory |
+ | |||
+ | The largest structure in each territory will be defined as a staging | ||
+ | |||
+ | A war will start 48 hours after the declaration has been made in the #diplomacy channel. | ||
+ | Other factions can aid the factions @ war provided | ||
+ | |||
+ | (48 hours or earlier if both sides want to start a little faster | ||
+ | |||
+ | If another faction declares they want to aid one of the factions @ war after the 48 pre war period they will have to wait 24 hours before they can fully participate in the war. | ||
+ | |||
+ | As factions that have declared aid are supporting one of the sides they cannot attack if nobody of the faction they are supporting are online. | ||
+ | |||
+ | === Victory Conditions === | ||
+ | |||
+ | * One side surrenders. | ||
+ | * Staging Base in one of the territories have been destroyed ( both basecore/ | ||
+ | * Attacking side failed to capture the territory | ||
+ | |||
+ | If the war isn’t going anywhere or the situation has become too toxic, moderators can decide to end the war. | ||
+ | |||
+ | If one side decides to avoid fighting by not logging in for more than a day the war can be ended at a moderator' | ||
+ | |||
+ | |||
+ | === Cooldowns === | ||
+ | If the attacking party has won the war they will be on a 4 day cool down period before they can declare another war. | ||
+ | |||
+ | The Defending faction, if lost, can declare a new war straight away. | ||
+ | |||
+ | === Recruitment === | ||
+ | |||
+ | Factions can recruit after a war declaration is made but both factions involved must agree to it. | ||
+ | |||
+ | === Factions not at war === | ||
+ | |||
+ | Factions that have not declared themselves to be aiding one of the sides in the war cannot interfere, if found active within any of the territories relevant to the war moderator action will be taken. | ||
+ | |||
+ | == note: == | ||
+ | |||
+ | Cheating, Abusing or any other form of bad behaviour during wars that staff see as inappropriate will immediately be ended and the offending faction to this rule will lose the war and be given a 2 week cool down or be removed from playing on Dygamic depending on severity. | ||
- | The entire faction will be removed from the server after 10 total days of inactivity( unless a proper reason is given ) | ||
====== Pirate Factions ====== | ====== Pirate Factions ====== | ||
If you want to be a pirate faction you announce this in the diplomacy channel, you will be able to shoot everybody after 24 hours of approval however this also means everybody can shoot you. Same rules apply in terms of structures. To return to neutral status you would have to convince the entire server not to shoot you though, or be completely wiped out. | If you want to be a pirate faction you announce this in the diplomacy channel, you will be able to shoot everybody after 24 hours of approval however this also means everybody can shoot you. Same rules apply in terms of structures. To return to neutral status you would have to convince the entire server not to shoot you though, or be completely wiped out. | ||