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rules:territory [2023/04/13 07:40] – darkxerox | rules:territory [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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As long a war is active each side can keep fighting over the territory till one side gives up. | As long a war is active each side can keep fighting over the territory till one side gives up. | ||
+ | You can have a claim over a territory if you have a fort/ | ||
====== War ====== | ====== War ====== | ||
- | If you want to claim already claimed land or attack a factions structures you to declare | + | - A war will last max 1 week, unless both parties agree to extend the war period. |
+ | - A war must have an actual purpose. For example: Territory conquest, Clash of interests. | ||
- | When a war has been approved, recruitment is blocked for every faction involved until the war has finished. | + | For a war to be declared the attacker must define the territory they wish to attack, once the war goes live the only structures they can attack are those within this territory. |
- | In order for a faction | + | |
- | Factions | + | The territory closest |
- | To end the war one side surrenders and agrees | + | |
+ | The largest structure in each territory will be defined as a staging base.(defined by base core) | ||
+ | |||
+ | A war will start 48 hours after the declaration has been made in the #diplomacy channel. | ||
+ | Other factions | ||
+ | |||
+ | (48 hours or earlier if both sides want to start a little faster ) | ||
+ | |||
+ | If another faction declares they want to aid one of the factions | ||
+ | |||
+ | As factions that have declared aid are supporting one of the sides they cannot attack | ||
+ | |||
+ | === Victory Conditions === | ||
+ | |||
+ | * One side surrenders. | ||
+ | * Staging Base in one of the territories have been destroyed ( both basecore/ | ||
+ | * Attacking side failed to capture the territory | ||
+ | |||
+ | If the war isn’t going anywhere | ||
+ | |||
+ | If one side decides | ||
+ | |||
+ | |||
+ | === Cooldowns === | ||
+ | If the attacking party has won the war they will be on a 4 day cool down period before they can declare another war. | ||
+ | |||
+ | The Defending faction, if lost, can declare a new war straight away. | ||
+ | |||
+ | === Recruitment === | ||
+ | |||
+ | Factions can recruit after a war declaration is made but both factions involved must agree to it. | ||
+ | |||
+ | === Factions not at war === | ||
+ | |||
+ | Factions that have not declared themselves to be aiding | ||
+ | |||
+ | == note: == | ||
+ | |||
+ | Cheating, Abusing or any other form of bad behaviour during wars that staff see as inappropriate will immediately be ended and the offending faction to this rule will lose the war and be given a 2 week cool down or be removed from playing on Dygamic depending on severity. | ||
====== Pirate Factions ====== | ====== Pirate Factions ====== |