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rules:territory [2023/01/03 22:12] – created darkxerox | rules:territory [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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====== Territory ====== | ====== Territory ====== | ||
- | With the larger land masses claiming territory will be based on a 10 kilometer radius around your fort/ | + | Territory is based on countries, you faction can claim unclaimed countries in the territory-claims channel. Once claimed you are required |
- | You are not to build forts/ | + | |
+ | If a structure has been destroyed on a territory then its open for you to claim it, this claim will not be solidified until you have at least build an outpost(core + core beacon) on the territory. | ||
+ | |||
+ | As long a war is active each side can keep fighting over the territory till one side gives up. | ||
+ | |||
+ | You can have a claim over a territory if you have a fort/ | ||
====== War ====== | ====== War ====== | ||
- | If you want to engage another faction/ | + | - A war will last max 1 week, unless both parties agree to extend the war period. |
+ | - A war must have an actual purpose. For example: Territory conquest, Clash of interests. | ||
+ | |||
+ | For a war to be declared the attacker must define the territory they wish to attack, once the war goes live the only structures they can attack are those within | ||
+ | |||
+ | The territory closest to the territory they wish to attack will be their staging base and the defenders can only attack this territory. | ||
+ | |||
+ | The largest structure in each territory will be defined as a staging base.(defined | ||
+ | |||
+ | A war will start 48 hours after the declaration has been made in the #diplomacy channel. | ||
+ | Other factions can aid the factions @ war provided some balance is kept, they will have to declare this in the #diplomacy channel. | ||
+ | |||
+ | (48 hours or earlier if both sides want to start a little faster ) | ||
+ | |||
+ | If another faction declares they want to aid one of the factions @ war after the 48 pre war period they will have to wait 24 hours before they can fully participate in the war. | ||
+ | |||
+ | As factions that have declared aid are supporting one of the sides they cannot attack if nobody of the faction they are supporting are online. | ||
+ | |||
+ | === Victory Conditions === | ||
+ | |||
+ | * One side surrenders. | ||
+ | * Staging Base in one of the territories have been destroyed | ||
+ | * Attacking side failed to capture | ||
+ | |||
+ | If the war isn’t going anywhere or the situation has become too toxic, moderators can decide to end the war. | ||
+ | |||
+ | If one side decides to avoid fighting by not logging in for more than a day the war can be ended at a moderator' | ||
+ | |||
+ | |||
+ | === Cooldowns === | ||
+ | If the attacking party has won the war they will be on a 4 day cool down period before they can declare another war. | ||
+ | |||
+ | The Defending | ||
+ | |||
+ | === Recruitment === | ||
+ | |||
+ | Factions can recruit after a war declaration | ||
+ | |||
+ | === Factions not at war === | ||
+ | |||
+ | Factions that have not declared themselves to be aiding one of the sides in the war cannot interfere, if found active | ||
- | When a war has been approved, recruitment is blocked for every faction involved until the war has finished. | + | == note: == |
- | In order for a faction to gain support they can request aid from other factions, Factions | + | |
- | Factions can only aid the aggressor in the war if the opposing side has enough people | + | Cheating, Abusing or any other form of bad behaviour during wars that staff see as inappropriate |
- | To end the war one side surrenders | + | |
====== Pirate Factions ====== | ====== Pirate Factions ====== |