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rules:ships [2023/03/20 21:58] – darkxerox | rules:ships [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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====== Ship Classes ====== | ====== Ship Classes ====== | ||
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+ | Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. | ||
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+ | Just because you have access to a certain amount total ships, that doesn' | ||
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+ | If docked try to keep them magplated at all times so they don't cause physics lag. Only have them connected when transfers need to take place or they need to power something. | ||
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+ | ^ Ship Limits ^ | ||
+ | |2x Aircraft Carrier\\ 2x Battleship\\ 3x Cruiser\\ 4x Destroyer\\ 4x Frigates\\ 3x Submarine\\ 8x gunboat/ | ||
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Notes: | Notes: | ||
- | * Aircraft Carriers are limited to AA and small caliber guns, their main role and strength is defined by its aircraft. | + | * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. |
- | * Submarines can fit up to 1 DD class Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. | + | * Submarines can fit up to 1 DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. |
* Cosmetics can exceed ship total max block count however only by max 10% | * Cosmetics can exceed ship total max block count however only by max 10% | ||
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For further details regarding pmw missiles go to [[: | For further details regarding pmw missiles go to [[: | ||
+ | **Runway blocks are for runways only, using this as armor alternative will result in the deletion of the ship** | ||
**For Large grid weapon points go to [[: | **For Large grid weapon points go to [[: |