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rules:ships [2022/12/04 15:21] – darkxerox | rules:ships [2023/11/12 21:09] (current) – external edit 127.0.0.1 | ||
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====== Ship Classes ====== | ====== Ship Classes ====== | ||
- | ^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed ^ | + | Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. |
- | | Gunboat | 0-500 | 50 | N/A | 1 FWD - 1 P/Side - 1 Reverse | | + | |
- | | Corvette | 501-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | | + | Just because you have access to a certain amount total ships, that doesn' |
- | | Submarine | 501-2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/Side - 1 Reverse | | + | |
- | | Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | | + | If docked try to keep them magplated at all times so they don't cause physics lag. Only have them connected when transfers need to take place or they need to power something. |
- | | Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | | + | |
- | | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 1 P/Side - 2 Reverse | | + | ^ Ship Limits ^ |
- | | Battleship | 4501-6000 | 600 | N/A | 8 FWD - 1 P/Side - 4 Reverse | | + | |2x Aircraft Carrier\\ 2x Battleship\\ 3x Cruiser\\ 4x Destroyer\\ 4x Frigates\\ 3x Submarine\\ 8x gunboat/ |
- | | Aircraft Carrier | 3500-5500 | 200 | N/A | 6 FWD - 1 P/Side - 2 Reverse | | + | |
+ | |||
+ | ^ Ship Classification ^ Block Count ^ Weapon Points ^ PMW Missile ^ Propellers Allowed | ||
+ | | Gunboat | 0-500 | 50 | N/A | 1 FWD - 1 P/Side - 1 Reverse | ||
+ | | Corvette | 501-800 | 75 | N/A | 2 FWD - 1 P/Side - 1 Reverse | ||
+ | | Submarine | 2500 | 1 DD Class Turret | 10 Guided | 2 FWD - 1 P/Side - 1 Reverse | ||
+ | | Frigate | 801-1500 | 150 | 10 Guided | 3 FWD - 1 P/Side - 1 Reverse | ||
+ | | Destroyer | 1501-3000 | 300 | 20 Guided | 4 FWD - 1 P/Side - 2 Reverse | ||
+ | | Cruiser | 3001-4500 | 450 | N/A | 6 FWD - 1 P/Side - 2 Reverse | ||
+ | | Battleship | 4501-6000 | 600 | N/A | 8 FWD - 2 P/Side - 4 Reverse | ||
+ | | Aircraft Carrier | 5500 | 200 | N/A | 6 FWD - 2 P/Side - 2 Reverse | ||
Notes: | Notes: | ||
- | * Aircraft Carriers are limited to AA and small caliber guns, their main role and strength is defined by its aircraft. | + | * Aircraft Carriers are classified as frigates for weapons, their main role and strength is defined by its aircraft. |
- | * Submarines can fit up to 1 DD class Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. | + | * Submarines can fit up to 1 DD class or AA Turret; their strength lies in the use of torpedoes and ballistic missiles. And the fact that they are underwater. Subs can either fit pmw or WC missile Launchers, A max of 4 WC launchers are allowed to be fitted. |
* Cosmetics can exceed ship total max block count however only by max 10% | * Cosmetics can exceed ship total max block count however only by max 10% | ||
+ | |||
+ | **PMW Missiles / Torpedoes** | ||
+ | PMW missiles cost 15 weapon points each, they have to consist of small grid blocks. And be built from the Missile block packs ONLY that are installed on the server. PMW missiles can only be reloaded at a base or aircraft carrier(Aircraft carrier is the only ship allowed to carry welders, these are only to be used to rearm pmw ships). | ||
+ | For further details regarding pmw missiles go to [[: | ||
+ | |||
+ | **Runway blocks are for runways only, using this as armor alternative will result in the deletion of the ship** | ||
+ | |||
+ | **For Large grid weapon points go to [[: |