<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.dygamic.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.dygamic.com/feed.php">
        <title>Dygamic Navy and Military - ruless5</title>
        <description></description>
        <link>https://wiki.dygamic.com/</link>
        <image rdf:resource="https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-05-05T18:00:48+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:factions&amp;rev=1730910965&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:ground&amp;rev=1727114108&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:planes&amp;rev=1732219271&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:ships&amp;rev=1731856611&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:structures&amp;rev=1728142077&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:sweapons&amp;rev=1731869408&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=ruless5:tweapons&amp;rev=1727289385&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Dygamic Navy and Military</title>
        <link>https://wiki.dygamic.com/</link>
        <url>https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:factions&amp;rev=1730910965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-06T16:36:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>factions</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:factions&amp;rev=1730910965&amp;do=diff</link>
        <description>Factions

A faction is a group of players working together towards a common goal.

- only have grids out in the world that are actively being used along with some utility planes, ground vehicles

In peace time factions do not need to have their fleets on display, for performance keep things hangared if not in use.
In wartime try to keep the amount of ships to a minimum, having defences ready in the area of combat is fine but other bases keep stuff hangared.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:ground&amp;rev=1727114108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-23T17:55:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ground</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:ground&amp;rev=1727114108&amp;do=diff</link>
        <description>Ground Vehicles

We have several Ground vehicle classes, each with their own roles on the battlefield.

A gridcore will define the class and what can be fitted on the vehicle.

	*  AA Vehicles cannot engage ground vehicles
	*  Static artillery emplacements cannot have the ability to be moved without the use of another vehicle (tow truck)</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:planes&amp;rev=1732219271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-21T20:01:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planes</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:planes&amp;rev=1732219271&amp;do=diff</link>
        <description>Aircraft

Aircraft are divided into several classes with their own pros &amp; cons. 

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

	*  As this is WW2 era based, no vtol aircraft are allowed.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:ships&amp;rev=1731856611&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-17T15:16:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:ships&amp;rev=1731856611&amp;do=diff</link>
        <description>Ship Classes

Ships are divided into multiple classes which are grouped in class groups, Each class has its own limitations and weapon point pools. 
Some classes might have bonus roles that give them extra tools. 

Max ship size is 3200 square blocks, ie amount blocks long times amount blocks wide = no more than 3200.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:structures&amp;rev=1728142077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-05T15:27:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>structures</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:structures&amp;rev=1728142077&amp;do=diff</link>
        <description>Structures

We have 3 types of structures on the server: 

	*  A Main Base : This is your faction&#039;s home, it is the biggest structure you can build with the largest weapon points pool. You are limited to 1 of these. 
	*  A Fort : This is a stronghold to fortify a territory, it has a slightly smaller block limit as a Main Base and lower weapon points pool. The amount of these you can build depends on your faction type.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:sweapons&amp;rev=1731869408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-17T18:50:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sweapons</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:sweapons&amp;rev=1731869408&amp;do=diff</link>
        <description>Naval Combat systems

Naval warships can field a large variety of offensive and defensive weapons systems, these are divided per ship class groups. 
Classes can use weapon systems from classes below them.

	*  A maximum of 4 weapons of 8inch and higher can be fitted on a single ship.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=ruless5:tweapons&amp;rev=1727289385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-25T18:36:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tweapons</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless5:tweapons&amp;rev=1727289385&amp;do=diff</link>
        <description>WW2 GROUND VEHICLE WEAPON SYSTEMS

Ground vehicles have a specific set of weapons available, not all of these will be available in Ground Wars events.

Auto Cannons

	*  Can only be used for anti air purposes for WW2 season. 
 MOD       Weapon</description>
    </item>
</rdf:RDF>
