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        <title>Dygamic Navy and Military - ruless4s</title>
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       <dc:date>2026-04-21T16:08:58+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <title>about</title>
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        <description>What is Persistent Space Naval

This server doesn&#039;t reset every season but rather keeps going and have content added every 3 odd months, the plan is to add a new system every x amount of months or large scale event. 

Overall the server will feature a simular balancing and play style as the season based naval servers just with spaceships, we will be looking for a more tactical approach of SE Space servers.</description>
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        <title>ships</title>
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        <description>Ship Classes

Ships are divided into multiple classes which are grouped in class groups, Each class has its own limitations and weapon point pools. 
Some classes might have bonus roles that give them extra tools. 

Links to system pages

	*  Space Naval Combat systems
	*  Space Naval Power systems
	*</description>
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        <dc:date>2024-09-17T14:57:39+00:00</dc:date>
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        <title>spower</title>
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        <description>Space Naval Power systems

There are multiple ways to power your ships:

- Fuel Blocks
- Uranium
- more resource types to come

Fuel Blocks

All vanilla and other hydrogen power based generators now use Fuel Blocks instead. 

These can be created from ice like you would produce hydrogen before albeit at reduced rates and only in your base.
A new block called a</description>
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        <title>spropulsion</title>
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        <description>Space Naval propulsion systems

Propulsion is the way to make ships move around, there are various types or drives each with their own role.

Main Propulsion

These massive thrusters are for fast sublight travel, they can only be used for forward motion.</description>
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        <title>structures</title>
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        <description>Structures

There will be several structure types, each with their own limits.

Weapons can be found on the Space Naval Combat Systems Page : Space Naval Combat systems

Resource Cores

Every structure can install a resource core, depending on the structure type it will generate passive resources.
Only 1 is permitted per structure.</description>
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        <dc:date>2024-10-24T13:56:42+00:00</dc:date>
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        <title>sweapons</title>
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        <description>Space Naval Combat systems

Ships will have access to a variety of weapons all with their pros and cons, these are divided in several groups:

Offensive

- Missile Weapons
- Ballistic Weapons
- Railguns

Defensive

- PDC
- Electronic decoys/flares

Nations</description>
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