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        <title>Dygamic Navy and Military - ruless4</title>
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       <dc:date>2026-05-02T05:24:52+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <dc:date>2024-06-04T20:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apropulsion</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:apropulsion&amp;rev=1717534354&amp;do=diff</link>
        <description>AIRCRAFT PROPULSION SYSTEMS

Aircraft thrusters here setup a little different than the usual vanilla setup. 
A fully setup thruster set requires 3 components:

	*  Intake ( this pulls in air for the thruster )
	*  Engine ( This provides power to run the intake, uses hydrogen )</description>
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        <dc:date>2024-08-14T15:32:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aweapons</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:aweapons&amp;rev=1723649550&amp;do=diff</link>
        <description>AIRCRAFT WEAPON SYSTEMS

Below are aircraft specific weapon systems divided in category groups.
Each class has a x amount of hardpoints, certain weapon systems will require more hardpoints than others.

	*  A pmw missile is counted per warhead, regardless if guided or not</description>
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        <dc:date>2024-07-09T00:26:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>factions</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:factions&amp;rev=1720484762&amp;do=diff</link>
        <description>Factions

A faction is a group of players working together towards a common goal, on the server we have 3 faction types.
Each faction has their own limitations and advantages. 

All factions have the following restriction:

	*  a max of  X ( TBA ) amount of small grids present in the world</description>
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        <dc:date>2024-05-04T22:10:42+00:00</dc:date>
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        <title>ground</title>
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        <description>Ground Vehicles

We have several Ground vehicle classes, each with their own roles on the battlefield.

A gridcore will define the class and what can be fitted on the vehicle.

	*  AA Vehicles cannot engage ground vehicles
	*  No ERA armor inside the tank</description>
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        <dc:date>2024-07-03T07:49:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planes</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:planes&amp;rev=1719992980&amp;do=diff</link>
        <description>Aircraft

Aircraft are divided into several classes with their own pros &amp; cons. 

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

	*  PMW missiles are for air to ground only
	*  Thrust must always point in the same direction ( helicopters can have a tail rotor for stability )</description>
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        <dc:date>2024-06-21T11:01:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:ships&amp;rev=1718967663&amp;do=diff</link>
        <description>Ship Classes

Ships are divided into multiple classes which are grouped in class groups, Each class has its own limitations and weapon point pools. 
Some classes might have bonus roles that give them extra tools. 

Max ship size is 3200 square blocks, ie amount blocks long times amount blocks wide = no more than 3200.</description>
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        <dc:date>2024-08-15T11:22:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spower</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless4:spower&amp;rev=1723720931&amp;do=diff</link>
        <description>Naval Power systems

Ships can use one of the 2 main methods of power generation on their ships, each with their own pros and cons. 

Fuel Blocks

All vanilla and other hydrogen power based generators now use Fuel Blocks instead. 

These can be created from ice like you would produce hydrogen before albeit at reduced rates and only in your base.
A new block called a</description>
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        <dc:date>2024-08-15T11:22:29+00:00</dc:date>
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        <title>spropulsion</title>
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        <description>Naval propulsion systems

To make a ship move there are many different propulsion systems available, these all vary in the amount of thrust they provide vs power cost. Below you will find all the different systems available with their power cost. 

Main Propulsion</description>
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        <dc:date>2024-06-17T09:00:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>structures</title>
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        <description>Structures

We have 3 types of structures on the server: 

	*  A Main Base : This is your faction&#039;s home, it is the biggest structure you can build with the largest weapon points pool. You are limited to 1 of these. 
	*  A Fort : This is a stronghold to fortify a territory, it has a slightly smaller block limit as a Main Base and lower weapon points pool. The amount of these you can build depends on your faction type.</description>
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        <dc:date>2024-08-14T15:33:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sweapons</title>
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        <description>Naval Combat systems

Naval warships can field a large variety of offensive and defensive weapons systems, these are divided per ship class groups. 
Classes can use weapon systems from classes below them, with the exception of capital ships. These have their unique role based restrictions.</description>
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        <dc:date>2024-07-13T17:26:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tweapons</title>
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        <description>GROUND VEHICLE WEAPON SYSTEMS

Ground vehicles have a specific set of weapons available, not all of these will be available in Ground Wars events.

Auto Cannons
 MOD       Weapon               Ground Wars   CON       20mm Single Barrel   Yes</description>
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