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        <title>Dygamic Navy and Military - ruless3space</title>
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       <dc:date>2026-05-09T14:24:59+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <dc:date>2023-11-12T21:09:43+00:00</dc:date>
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        <title>civilian</title>
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        <description>Civilian vehicles

These will still need to follow basic rules based on their combat counterparts however they can ignore some of those rules:

	*  Civilian ships don&#039;t have to follow prop restrictions like their combat counterparts
	*  Civilian planes don&#039;t have to follow vtol restrictions and can have thrust in all directions.</description>
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        <dc:date>2023-11-12T21:09:43+00:00</dc:date>
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        <title>fighters</title>
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        <description>Aircraft Classifications and Weapon points WIP

We have 4 aircraft classes on this server each with their own role. 

There are a couple rules all aircraft need to follow:

	*  Can only fit a max of 2 flares
	*  You cannot turn fixed guns into turrets by any means. The only exception is helicopters.</description>
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        <dc:date>2023-11-12T21:09:43+00:00</dc:date>
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        <title>general</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3space:general&amp;rev=1699823383&amp;do=diff</link>
        <description>Description

Dygamic Space server aims to offer a space experience build on a similar rule system as the naval server.

Spaceships are to be constructed in a fairly simular setup like the naval server however with a little bit more freedom while still keeping balanced gameplay and room for tactics over gunbricks.</description>
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        <title>largegridweapons</title>
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        <description>Weapons

Weapon mods still being investigated

so far we looking at : 

	*  Northwind
	*  Consty&#039;s Homeworld
	*  TT Sci-Fi Weapons
	*  Cut down version of AWE Spaceweapons maybe
	*  tba</description>
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        <dc:date>2024-04-17T10:22:09+00:00</dc:date>
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        <title>ships</title>
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        <description>Ship Classes

Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. 

Just because you have access to a certain amount total ships, that doesn&#039;t mean you should have the full amount out in the world. During peace time keep ships that aren&#039;t being used hangered up.</description>
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        <dc:date>2023-11-12T21:09:43+00:00</dc:date>
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        <title>territory</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3space:territory&amp;rev=1699823383&amp;do=diff</link>
        <description>Wars

Wars on the space server work slightly different than on the naval server, wars from the naval server do not transfer across to the space server and visa versa. 

Full war rules will be announced soon ...</description>
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