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        <title>Dygamic Navy and Military - ruless3</title>
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       <dc:date>2026-04-21T13:04:18+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <dc:date>2024-01-08T21:21:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ai</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:ai&amp;rev=1704748872&amp;do=diff</link>
        <description>Non player controlled grids

Grids controlled via AI blocks or scripts are limited to 1 per player, these grids must follow the exact same limitations as their human controlled counter parts. 

Fleet script is a common tool to setup a fleet controlled by a single player, this has led to multiple issues in the past but one of the main issues is people fleet scripting 20 odd ships and tanking sim speed.</description>
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        <dc:date>2023-11-12T21:09:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>civilian</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:civilian&amp;rev=1699823381&amp;do=diff</link>
        <description>Large Grid Civilian Airplanes

To help server performance we added a new civilian airplane class. These are strictly for logistical use only. 
They need to have a Civilian Aircraft core installed. 

Limits:

	*  max 400 blocks + 10% deco
	*  Thrust limit of 20Mn</description>
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        <dc:date>2024-01-28T13:15:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>general</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:general&amp;rev=1706447718&amp;do=diff</link>
        <description>Description

This is a SE naval server aiming to focus on fun while also keeping some order in the chaos with a reasonable ruleset.
The rules are designed to keep a bit of order and push engineers to design ships that aren’t just floating blocks stacked with guns.</description>
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        <dc:date>2024-02-29T13:38:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ground</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:ground&amp;rev=1709213885&amp;do=diff</link>
        <description>Ground vehicle Classification and Weapon points

	*  Can only fit a max of 2 counter measures (Either Iron fist or Flares)
	*  Only Light and Heavy tanks may have composite armor like Chobham and DU
	*  Any ERA armor must be fitted on the outside of the vehicle.</description>
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        <dc:date>2024-01-29T21:49:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>largegridweapons</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:largegridweapons&amp;rev=1706564982&amp;do=diff</link>
        <description>Large Grid Weapons

Weapons are split by ship class, AA can be fitted regardless of class and structures can ignore classes all together.
You can fit weapons for classes below your class however you can’t fit weapons from higher classes.

	*  Carriers can use the same weapons as frigates.</description>
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        <dc:date>2024-02-27T14:39:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planes</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:planes&amp;rev=1709044771&amp;do=diff</link>
        <description>Aircraft Classification and Weapon points

	*  Can only fit a max of 2 1x1x1 block flares or 1 1x1x2 block flares and 2 ECM pods that are not the L-660LX-17Q
	*  You cannot turn fixed guns into turrets by any means. The only exception is helicopters.</description>
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        <dc:date>2024-02-24T18:33:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:ships&amp;rev=1708799618&amp;do=diff</link>
        <description>Ship Classes

Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. 

Just because you have access to a certain amount total ships, that doesn&#039;t mean you should have the full amount out in the world. During peacetime keep ships that aren&#039;t being used hangered up.</description>
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        <dc:date>2024-01-28T13:04:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>structures</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:structures&amp;rev=1706447073&amp;do=diff</link>
        <description>Structure/ship Limits

To avoid structure spam and just factions spamming large amounts of massive ships we put some limits in place to keep things a little balanced.
 Structure limits  Ship Limits 1x Main Base
4x forts
6x Outposts 1x Aircraft Carrier\\1x Logistics Ship</description>
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        <dc:date>2024-01-29T19:52:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>territory</title>
        <link>https://wiki.dygamic.com/doku.php?id=ruless3:territory&amp;rev=1706557958&amp;do=diff</link>
        <description>Territory

Territory is based on countries, as a faction you can claim unclaimed countries in the territory-claims channel. Once a claim is made you are required to build a structure on the claimed land to solidify the claim. This can either be a fort, outpost or a main base. If you want to claim a country that is already claimed you will have to declare war on the faction that owns the country.</description>
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