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        <title>Dygamic Navy and Military - rules</title>
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       <dc:date>2026-05-05T17:59:43+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <dc:date>2023-11-12T21:09:40+00:00</dc:date>
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        <title>civilian</title>
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        <description>Civilian vehicles

These will still need to follow basic rules based on their combat counterparts however they can ignore some of those rules:

	*  Civilian ships don&#039;t have to follow prop restrictions like their combat counterparts
	*  Civilian planes don&#039;t have to follow vtol restrictions and can have thrust in all directions.</description>
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        <title>general</title>
        <link>https://wiki.dygamic.com/doku.php?id=rules:general&amp;rev=1699823380&amp;do=diff</link>
        <description>Description

This is a SE naval server aiming to focus on fun while also keeping some order in the chaos with a reasonable ruleset.
The rules are designed to keep a bit of order and push engineers to design ships that aren’t just floating blocks stacked with guns.</description>
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        <title>ground</title>
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        <description>Basic Ground Vehicles
        MOD                 Weapon/Group Name             Range          Max Amount              AWG             AWG Automatics Category                       1 as a secondary           CON             30mm Chain gun</description>
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        <dc:date>2023-11-12T21:09:40+00:00</dc:date>
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        <title>planes</title>
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        <description>Aircraft Classification and Weapon points

	*  Can only fit a max of 2 flares
	*  You cannot turn fixed guns into turrets by any means. The only exception is helicopters.
	*  Planes cannot exceed 3500 blocks, this includes civilian aircraft as well.</description>
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        <title>ships</title>
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        <description>Ship Classes

Each faction has access to a certain amount of ships per class, this goes for ships currently active in the world. Your quantum hangar can have spares for these classes and are not counted in the overall faction limits. 

Just because you have access to a certain amount total ships, that doesn&#039;t mean you should have the full amount out in the world. During peace time keep ships that aren&#039;t being used hangered up.</description>
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        <title>structures</title>
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        <description>Structure/ship Limits

To avoid structure spam and just factions spamming large amounts of massive ships we put some limits in place to keep things a little balanced.
 Structure limits  Ship Limits 1x Main Base
4x forts
6x Outposts 2x Aircraft Carrier</description>
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        <dc:date>2023-11-12T21:09:41+00:00</dc:date>
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        <title>territory</title>
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        <description>Territory

Territory is based on countries, you faction can claim unclaimed countries in the territory-claims channel. Once claimed you are required to build a structure on the claimed land to solidify the claim. This can either be a fort, outpost or a main base. If you want to claim a country that is already claimed you will have to declare war on the faction that owns the country.</description>
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