<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.dygamic.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.dygamic.com/feed.php">
        <title>Dygamic Navy and Military - guides</title>
        <description></description>
        <link>https://wiki.dygamic.com/</link>
        <image rdf:resource="https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-21T08:24:17+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:basebuilding&amp;rev=1758101845&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:planebuilding&amp;rev=1749478415&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:pmwmissiles&amp;rev=1719504621&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:radar&amp;rev=1775382348&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:resources&amp;rev=1757060765&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:rzones&amp;rev=1750777297&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:shipbuilding&amp;rev=1756803839&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:starter&amp;rev=1756896392&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.dygamic.com/doku.php?id=guides:tankbuilding&amp;rev=1749617235&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Dygamic Navy and Military</title>
        <link>https://wiki.dygamic.com/</link>
        <url>https://wiki.dygamic.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:basebuilding&amp;rev=1758101845&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-17T09:37:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>basebuilding</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:basebuilding&amp;rev=1758101845&amp;do=diff</link>
        <description>Welcome to my Fred-Talk: So ya wanna build a base?

Brought to you by Fred.

This is merely a basic overview of how Structures work in Dygamic. What they need to operate efficiently. How they tie in to our Territories mechanic and some tips and tricks along the way to maximize your structures effectiveness.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:planebuilding&amp;rev=1749478415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-09T14:13:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planebuilding</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:planebuilding&amp;rev=1749478415&amp;do=diff</link>
        <description>THIS PAGE IS OUTDATED AND REQUIRES A REWORK

Basic Aircraft Building

Aircraft require a few things for the most basic of operation: Power, Thrust, Fuel, Lift and Control. The most basic aircraft consists of an airvent (set to depressurize) to provide the oxygen to a jet engine. There is also some form of power generator in order for the jet engine and airvent to work.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:pmwmissiles&amp;rev=1719504621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T16:10:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pmwmissiles</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:pmwmissiles&amp;rev=1719504621&amp;do=diff</link>
        <description>Player Made Missiles

This guide is not updated for S4

Player made missiles or PMW in short are a very powerful tool to have in your arsenal however it does require some engineering to make these work properly. 

There are multiple ways to make these work:</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:radar&amp;rev=1775382348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-05T09:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>radar</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:radar&amp;rev=1775382348&amp;do=diff</link>
        <description>How to use Radar systems Guide

We will be using properly simulated radar systems, this to get out of the wc sees all routine and add a deeper layer of naval simulation to the experience. 

In order to detect other ships, aircraft etc you will need to setup various sensors on your grid in order to detect potential hostiles.
These come in various options:</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:resources&amp;rev=1757060765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-05T08:26:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:resources&amp;rev=1757060765&amp;do=diff</link>
        <description>This page is still under construction and therefor all information on this page can still change.

How to get resources

There is multiple ways you can get resources, we will start with the mining part first
[=== Common ores ===]

----------

Common ores can be mined with Resource claim Pylons, these are static structures that will just mine ores available in the area they are placed in. They do not deplete the area however they are limited to only be able to mine common ores.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:rzones&amp;rev=1750777297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-24T15:01:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rzones</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:rzones&amp;rev=1750777297&amp;do=diff</link>
        <description>Resource King of the Hill

Resource KOTH are special zones where you can get Uranium and Platinum, They are a FFA pvp zone where a faction needs to hold the capture zone for 15 minutes in order to gain either material. 

There are 2 types:

- Sea based Oilrigs
- Land based bunkers</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:shipbuilding&amp;rev=1756803839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-02T09:03:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shipbuilding</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:shipbuilding&amp;rev=1756803839&amp;do=diff</link>
        <description>Ship Building Guide

SE Ship building changes a fair bit when you add water in the mix, in order to float you need to create airtight chambers in your ship.
Airtight areas in your ship adds buoyancy, however for combat you want to make sure that one hole in your ship doesn&#039;t turn your boat into a coral reef straight away.</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:starter&amp;rev=1756896392&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-03T10:46:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starter</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:starter&amp;rev=1756896392&amp;do=diff</link>
        <description>Starter Guide

In order to start your adventure on Dygamic&#039;s naval server, you will first need to make or join a faction. This is needed in order to make peace with the Dygamic faction so you can spawn a starter boat.

When you&#039;re in a faction and accepted peace from the Dygamic faction, you need to look at the map and find an unclaimed piece of land. Once you&#039;ve found where you want to settle, you look up the nearest trade zone and spawn there. Somewhere on the docks there will be a button whic…</description>
    </item>
    <item rdf:about="https://wiki.dygamic.com/doku.php?id=guides:tankbuilding&amp;rev=1749617235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-11T04:47:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tankbuilding</title>
        <link>https://wiki.dygamic.com/doku.php?id=guides:tankbuilding&amp;rev=1749617235&amp;do=diff</link>
        <description>note: this is a draft, if you are reading this, don&#039;t mention it in the Discord Server xd

Ground Vehicle building Guide

In this page you can learn the basic principles of ground vehicle building, design and philosophy. From it&#039;s tactical role in the battlefield, all the way to the logistics and strategic importance in the major theater.</description>
    </item>
</rdf:RDF>
