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        <title>Dygamic Navy and Military - events</title>
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       <dc:date>2026-05-05T17:59:42+00:00</dc:date>
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        <title>Dygamic Navy and Military</title>
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        <dc:date>2024-04-02T10:49:43+00:00</dc:date>
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        <title>gwrules</title>
        <link>https://wiki.dygamic.com/doku.php?id=events:gwrules&amp;rev=1712054983&amp;do=diff</link>
        <description>Ground Wars Rules

Groundwar is an event based Gamemode, centered around ground based combat on a prebuilt map. 
Vehicles are player built after the ruleset you&#039;ll find below. Two Teams will battle it out against each other around a Koth zone. The Team that has either eliminated all opposing vehicles, or has captured the Zone has won!</description>
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        <dc:date>2024-08-14T15:24:23+00:00</dc:date>
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        <title>nwww2apropulsion</title>
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        <description>WW2 AIRCRAFT PROPULSION SYSTEMS

In the WW2 ( 1940 - 1943 ish ), the main form of propulsion was propellor based.
This means for servers running the WW2 ruleset all jet engines will be disabled, removed.

Propellers

TBA
 Mod       Name</description>
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        <dc:date>2024-11-21T07:58:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nwww2aweapons</title>
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        <description>WW2 AIRCRAFT WEAPON SYSTEMS

The WW2 era ( 1940-1943 ish ), was the era of gun based dogfighting.

There is a selection of guns, bombs and torpedoes to fit out various classes.

Each class has a x amount of hardpoints, certain weapon systems will require more hardpoints than others.</description>
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        <dc:date>2024-08-14T15:22:13+00:00</dc:date>
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        <description>Aircraft

Aircraft are divided into several classes with their own pros &amp; cons. 

A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:

	*  As this is WW2 era based, no vtol aircraft are allowed.</description>
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        <dc:date>2024-08-12T15:13:25+00:00</dc:date>
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        <title>nwww2ships</title>
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        <description>Ship Classes

Ships are divided into multiple classes which are grouped in class groups, Each class has its own limitations and weapon point pools. 
Some classes might have bonus roles that give them extra tools. 

Max ship size is 3200 square blocks, ie amount blocks long times amount blocks wide = no more than 3200.</description>
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        <dc:date>2024-08-12T15:16:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nwww2sweapons</title>
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        <description>Naval Combat systems

Naval warships can field a large variety of offensive and defensive weapons systems, these are divided per ship class groups. 
Classes can use weapon systems from classes below them.

	*  A maximum of 6 of the same weapon system can be fitted per grid.</description>
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