Table of Contents

Structure Rules

A structure is a static grid that acts as a base for your faction, it produces resources and captures the territory in which it is placed. Structures are a factions main way of projecting power, they act as fleet anchorages, repair yards, supply hubs, airfields, and can mount powerful defences.


Structure Types

Structures are divided into three types, with each type having their own specific limits. The limits are as follows:

Structure Type Block Count Offensive Points Defensive Points Assemblers Refineries Collectors Fuel Refineries
Main 10,000 100 50 2 2 4 2
Fort 5,000 75 35 2 2 2 1
Outpost 2,000 25 10 1 1 2 1

Placement Restrictions

There are a few rules regarding structure placement:


Design Restrictions

There are a few rules regarding structure design: