A structure is a static grid that acts as a base for your faction, it produces resources and captures the territory in which it is placed. Structures are a factions main way of projecting power, they act as fleet anchorages, repair yards, supply hubs, airfields, and can mount powerful defences.
Structures are divided into three types, with each type having their own specific limits. The limits are as follows:
Structure Type | Block Count | Offensive Points | Defensive Points | Assemblers | Refineries | Collectors | Fuel Refineries |
---|---|---|---|---|---|---|---|
Main | 10,000 | 100 | 50 | 2 | 2 | 4 | 2 |
Fort | 5,000 | 75 | 35 | 2 | 2 | 2 | 1 |
Outpost | 2,000 | 25 | 10 | 1 | 1 | 2 | 1 |
There are a few rules regarding structure placement:
There are a few rules regarding structure design: