Table of Contents

Naval Combat systems

EARLY WIP RULE SET!!

Naval warships can field a large variety of offensive and defensive weapons systems, these are divided per ship class groups. Classes can use weapon systems from classes below them.

Having more systems installed than the class allows will cause every combat system to be disabled on your ship.

Radar

Season 7 we will be using a new radar framework that tries to simulate real world radar, which means water and voxels will block your ability to see other ships.

While missile systems have very long ranges, these are useless without other grids providing you eyes beyond the horizon.

Offensive Weapon Systems

Only the cruiser and battleship classes can fit 8+ inch weapons.

Below 8 Inch Group

MOD Name Barrels Range Points
TTMW AK-176 1 2800 1
TTMW Oto Melara 76 1 3400 1
FLM Oto Melara 76/62 1 7000 1
FLM 100mm /55 Model 1968 TBA 7000 2
FLM 4.5“ QF Mark VI TBA 7000 2
NW 100mm Gun Turret 1 2500 3
TTMW AK-100 1 4200 3
FLM 120mm / 46 TAK120 TBA 7000 3
FLM 127MM/64 (5”) LW TBA 7000 3
FLM 5“/54 Mark 42 1 7000 3
TTMW Mk-45 Mod2 / Mod4 5inch 1 7400 4
TTMW AK-130 2 4600 4

Cruisers and Up

8 Inch Group

A maximum of 4 weapons of 8inch and higher can be fitted on a single ship

MOD Name Barrels Range Points
NW 203mm Single Gun Turret 1 3500 4
NW BD203mm Howitzer Turret 1 5000 5
NW 203mm Gun Turret 2 3500 5
FLM 8”/55 Mark 71 TBA 7000 7

9+ Inch Group

A maximum of 4 weapons of 8inch and higher can be fitted on a single ship

MOD Name Barrels Range Points
TTWW2 28 cm SK L/50 gun 2 4000 8
TTWW2 28 cm SK C/34 naval gun 3 5000 9
NW 300mm Gun Turret 3 6000 8
NW 400mm Gun Turret 2 7000 11
TTWW2 16-inch/45-caliber Mark 6 gun 3 7500 12
TTWW2 46 cm/45 Type 94 naval gun 3 8000 14
NW 500mm Gun Turret 3 8000 16

Specialised Weapon Systems

These are special high risk high reward weapons with their own propulsion systems.

Missile Systems

These expensive weapon systems can provide a lot of destructive power. Most anti ship weapons have the ability to skim the water or ground, this also allows them to be fired from behind cover. Some require a radar system to provide target data.

MOD Name Range Points Idle Power (MW)
TTMW MK-13 Single arm Launcher 6000 4 TBA
TTMW P-15 Single launcher 5000 5 TBA
TTMW USSR Dual Tube (P-15 & P-270)(IN DEVELOPMENT) 5000/8000 6 TBA
TTMW USSR QUAD BOX (P-270)(in development) 8000 7 TBA
TTMW MK-26 Dual arm Launcher 6000 5 TBA
TTMW Slava Class ASHM Launcher 8000 7 TBA
TTMW MK-141 Harpoon 8000 5 TBA
TTMW MARK 41 VLS Stand Alone 8000 7 TBA
TTMW MARK 41 VLS 8 CELL Advanced 8
TTMW MARK 41 VLS 16 CELL Advanced 10
TTMW MARK 41 VLS 32 CELL Advanced 12
TTMW Club-N VLS 8 CelL 7
TTMW Club-N VLS 16 CelL 10
TTMW Club-N VLS 32 CelL 12
TTMW Naval Strike Missile Launcher 8000 7 TBA
TTMW Uran Launcher (KH-35U) 8000 7 TBA
TTMW P-700 Shipwreck 24

Torpedo Systems

These torpedo systems can be very destructive if they hit their mark. These require special torpedo mount points, Destroyers have the most amount of points. Submarines can use the special submarine tubes which only function under water. Guided torpedo will require a sonar to get targeting data. Max of 2 on surface vessels, max of 4 on submarines

MOD Name Sonar Range Points
TTWW2 Mark 15 quintuple Torpedo Tubes NO 10 000 6
TTWW2 Mark 15 Triple Torpedo Tubes NO 10 000 4
TTWW2 Mark 15 Submarine Tube NO 10 000 2
TTMW MK-32 Surface Torpedo Launcher YES 8 000 6
TTMW MK-48 Submarine TUBE YES 10 000 4

Defensive Systems

AA / Flak Cannon Systems

MOD Name Barrels Range Points
TT 40mm QuadBofors 4 4000 4
FLM 40 mm/70 Mark 4 TBA 5000 TBA
FLM 57mm/70 Mark 3 TBA 5000 TBA

Counter-Measure Systems

MOD Name Range Points Idle Power (MW)
TTMW Canto Torpedo decoy TBA 2 TBA
TTMW MK-36 SRBOC Chaff TBA 2 TBA
TTMW Rheinmetal Mass TBA 2 TBA

CIWS Systems

MOD Name Range Points Idle Power (MW)
NW CIWS TBA 5 TBA
TTMW AK-630 CIWS 1600 5 0.25
TTMW AK-630M-2 Duet CIWS 2000 6 0.35
TTMW Goalkeeper CIWS 1400(1900 NATO RDR) 6 0.4
TTMW Phalanx CIWS 1040(1540 NATO RDR) 5 0.5
TTMW Ram Rim-116 3600 8 0.4
TTMW Kashtan-M 1600 7 0.5
FLM 20mm/76 KM61-RFS 2500 5 TBA

SAM Systems

MOD Name Range Points Idle Power (MW)
FLM MK-10 GMLS 8000 6 TBA
FLM M-11 Shtorm 8000 7 TBA
TTMW MK-29 6000 5 0.5
TTMW 3K95 Khinzal SAM 6000 4 TBA
TTMW Redut Launcher (s300 / s400) 7000/18000 6 TBA
TTMW Mark 41 SAM 15000 6 TBA

Depth Charges / ASW Systems

MOD Name Sonar Range Points
TTWW2 Hedgehog (in development) NO TBA 4
TTWW2 MK6 Depth Charge Rack NO N/A 2
TTWW2 Mk.6 mortar depth charges NO TBA 2
TTMW RBU-6000 YES 4000 3
TTMW RBU-12000 (in development) YES TBA TBA
TTMW RUR-5 ASROC YES 6000 6

Mods

Shortname Name
TTWW2 Terran Titans WW2 Weapons
TTMW Terran Titans Modern Naval Weapons
FLM Fletchers Arms : Modern
NW North Wind (railguns are banned)