Aircraft are divided into several classes with their own pros & cons.
A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:
Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.
Class Name | Min Weight (T) | Max Weight (T) | Max Thrust (T) | Hardpoints | Gun Systems | Torpedo Systems |
---|---|---|---|---|---|---|
Fighter | TBA | 15 | 10 | 8 | 6 | N/A |
Strike Fighter | TBA | 20 | 20 | 12 | 3 | 1 |
Bomber | 20 | 50 | 40 | 128 | 4 | N/A |
Logistics / Recon | N/A | N/A | N/A | N/A | N/A | N/A |
Weight is based on dry weights otherwise known as weight before adding fuel and ammo
CIVILIAN [LOGI] AIRCRAFT ARE EXEMPT FROM THE DRY WEIGHT RULE
Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers.
Strike fighters are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships.
Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection.
The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.