Table of Contents

Territory

Territory is based on countries, you faction can claim unclaimed countries in the territory-claims channel. Once claimed you are required to build a structure on the claimed land to solidify the claim. This can either be a fort, outpost or a main base. If you want to claim a country that is already claimed you will have to declare war on the faction that owns the country.

If a structure has been destroyed on a territory then its open for you to claim it, this claim will not be solidified until you have at least build an outpost(core + core beacon) on the territory.

As long a war is active each side can keep fighting over the territory till one side gives up.

You can have a claim over a territory if you have a fort/mainbase within 15km or an outpost within 10km.

War

  1. A war will last max 1 week, unless both parties agree to extend the war period.
  2. A war must have an actual purpose. For example: Territory conquest, Clash of interests.

For a war to be declared the attacker must define the territory they wish to attack, once the war goes live the only structures they can attack are those within this territory.

The territory closest to the territory they wish to attack will be their staging base and the defenders can only attack this territory.

The largest structure in each territory will be defined as a staging base.(defined by base core)

A war will start 48 hours after the declaration has been made in the #diplomacy channel. Other factions can aid the factions @ war provided some balance is kept, they will have to declare this in the #diplomacy channel.

(48 hours or earlier if both sides want to start a little faster )

If another faction declares they want to aid one of the factions @ war after the 48 pre war period they will have to wait 24 hours before they can fully participate in the war.

As factions that have declared aid are supporting one of the sides they cannot attack if nobody of the faction they are supporting are online.

Victory Conditions

If the war isn’t going anywhere or the situation has become too toxic, moderators can decide to end the war.

If one side decides to avoid fighting by not logging in for more than a day the war can be ended at a moderator's discretion. Of-course possible external factors and such will be taken into account.

Cooldowns

If the attacking party has won the war they will be on a 4 day cool down period before they can declare another war.

The Defending faction, if lost, can declare a new war straight away.

Recruitment

Factions can recruit after a war declaration is made but both factions involved must agree to it.

Factions not at war

Factions that have not declared themselves to be aiding one of the sides in the war cannot interfere, if found active within any of the territories relevant to the war moderator action will be taken.

note:

Cheating, Abusing or any other form of bad behaviour during wars that staff see as inappropriate will immediately be ended and the offending faction to this rule will lose the war and be given a 2 week cool down or be removed from playing on Dygamic depending on severity.

Pirate Factions

If you want to be a pirate faction you announce this in the diplomacy channel, you will be able to shoot everybody after 24 hours of approval however this also means everybody can shoot you. Same rules apply in terms of structures. To return to neutral status you would have to convince the entire server not to shoot you though, or be completely wiped out.