SE Ship building changes a fair bit when you add water in the mix, in order to float you need to create airtight chambers in your ship. Airtight areas in your ship adds buoyancy, however for combat you want to make sure that one hole in your ship doesn't turn your boat into a coral reef straight away.
Under construction, more information is being worked on.
Below is a table listing the general sizes of RL ship classes and what that would be in SE large grid blocks. Sizes are measured at deck level. To avoid making an even width ship you can go for an uneven width + 2 half blocks on the side to get to an even number.
Ships on the server need to stay below 3200 blocks squared, block length x block width. This is measures per lg blocks which are 2.5m
Class | Length (meters) | Width (Meters) | Length (Blocks) | Width (Blocks) | Notes |
---|---|---|---|---|---|
Aircraft Carrier | 342 | 78.4 (41 at waterline) | 136.8 | 31.36 | |
Battleship | 263 | 39 | 105.2 | 15.6 | |
Cruiser | 247 | 28 | 98.8 | 11.2 | |
Destroyer | 190 | 25 | 76 | 10 | |
Submarine | 175 | 23 | 70 | 9.2 | |
Frigate | 151 | 20 | 60.4 | 8 | |
Corvette | 99 | 15 | 39.6 | 6 |
As we don't use hydrogen for ship power here anymore your power generation setup will be slightly different to vanilla based power generation. We use fuel blocks here for large grids, these can be produced from the Fuel Refinery that you can build at your base. These can produce fuel blocks from ice or oil, oil will produce a lot more and quicker per unit. ( oil will only spawn in certain locations )
Ships can fit an “Emergency Fuel Convertor” to produce small quantities of fuel blocks out at sea however this won't produce to fully power a ship and its weapon systems.
Name | Input Fuel | Max Fuel per min | Power output(MW) | Size (w-h-l) |
---|---|---|---|---|
Large Hydrogen Engine | Fuel Blocks | 0.6 | 10 | 1x1x2 |
Extended Hydrogen Engine | Fuel Blocks | 1.8 | 30 | 1x1x5 |
XL Hydrogen Engine | Fuel Blocks | 19.2 | 320 | 3x3x6 |
XXL Hydrogen Engine | Fuel Blocks | 96 | 1600 | 5x5x10 |
There are special fuel tanks with increased capacity for fuel blocks that will help with storage on your ship.
There is also the option to power your vessel with nuclear power, however uranium will be scarce and generally better used in ammunition.
Name | Input Fuel | Max Fuel per Min | Power output(MW) | Size |
---|---|---|---|---|
Small Vanilla Reactor | Uranium | 0.25 | 15 | 1x1x1 |
Large Vanilla Reactor | Uranium | 5 | 300 | 3x3x3 |
For maneuvering we have added special gyro's to reduce the amount you need and also auto stabilize your ship. Ships have a limitation of 2 gyros and 3 ship rudders.
Navigation computers are advanced gyro blocks that help reduce the gyro spam and eliminate the need of a alignment script therefor helping server performance. These are generally placed internally.
Name | Amount of gyros | Power usage | Ruddermod support |
---|---|---|---|
Medium Advanced Navigation Computer | 180 | 2.0 MW | Yes |
Small Advanced Navigation Computer | 90 | 1 MW | Yes |
Medium Simple Navigation Computer | 100 | 1 MW | No |
Small Simple Navigation Computer | 50 | 0.5 MW | No |
Rudders are external systems to help maneuver your ship, they are placed externally and are fairly low power and support rudder mod. (plan is to add animations to them in the future)
Name | Amount of gyros | Power usage | Ruddermod support |
---|---|---|---|
Ship Rudder type 1 | 10 | 0.1 MW | Yes |
page is still a work in progress