Aircraft are divided into several classes with their own pros & cons.
A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note:
Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.
Class Name | Min Weight (T) | Max Weight (T) | Max Thrust (T) | Hardpoints | Gun Systems |
---|---|---|---|---|---|
Fighter | TBA | TBA | TBA | TBA | TBA |
Fighter Bomber | TBA | TBA | TBA | TBA | TBA |
Bomber | TBA | TBA | TBA | TBA | TBA |
Logistics / Recon | TBA | TBA | TBA | TBA | TBA |
Weight is based on dry weights otherwise known as weight before adding fuel and ammo
Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers.
Fighter Bombers are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships.
Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection.
The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.