====== Structures ====== We have 3 types of structures on the server: * A Main Base : This is your faction's home, it is the biggest structure you can build with the largest weapon points pool. You are limited to 1 of these. * * A Fort : This is a stronghold to fortify a territory, it has a slightly smaller block limit as a Main Base and lower weapon points pool. The amount of these you can build depends on your faction type. * * An Outpost : This is a structure for mining structures, or used for military purposes. While much smaller as a fort it can still fit some defences. Each structure much have the correct GridCore installed in order to function. ^ Type ^ Block Count limit ^ Defensive Points ^ Offensive Points ^ | Main Base | 7500 | 50 | 80 | | Fort | 5000 | 35 | 50 | | Outpost | 750 | 20 | 15 | **Weapons can be found on the Naval Combat Systems Page : [[ruless6:sweapons|Cold War Naval Combat systems]]** ====== Resource Cores ====== Every structure can install a resource core, depending on the structure type it will generate passive resources. Only 1 is permitted per structure. ====== Structure limitations ====== * Structures must be placed a minimum distance of 15 km apart. With only 1 structure being able to have a resource core per territorial capture zone. **This page is still under construction, more images and text to be added.**