====== Aircraft ====== **WORK IN PROGRESS** Aircraft are divided into several classes with their own pros & cons. A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note: * Thrust must always point in the same direction ( helicopters can have a tail rotor for stability ) * VTOL's can either be fighters or strike fighters, thrust must be pointing all in one direction * Only use propulsion from designated aircraft mods, vanilla thrusters are not allowed ( vanilla duct fans are ok ) **Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.** == Links to system pages == * [[:ruless6:aweapons|Aircraft Weapon systems]] * [[:ruless6:apropulsion|Aircraft Propulsion systems]] ^ Class Name ^ Min Weight (T) ^ Max Weight (T) ^ Max Thrust (T) ^ L Hardpoints ^ M Hardpoints ^ H Hardpoints ^ HY Hardpoints ^ Gun Systems ^ Counter Measures ^ | Fighter | 10 | 20 | 30 | 4 | 4 | N/a | N/A | 2 | 2 | | Strike Fighter | 20 | 32.5 | 60 | 4 | 6 | 2 | N/A | 2 | 2 | | Bomber | 32.5 | N/A | 80 | N/A | N/A | 6 | 15 | N/A | 4 | | Strategic Bomber | 45 | N/A | 100 | N/A | N/A | 10 | 30 | N/A | 6 | | Logistics / Radar Aircraft | 32.5 | N/A | 80 | N/A | N/A | N/A | N/A | N/A | 6 | | Helicopter | N/A | N/A | 20 | TBA | TBA | N/A | N/A | TBA | 2 | **Weight is based on dry weights otherwise known as weight before adding fuel and ammo** {{ :ruless4:wiki_fighter_banner.png?nolink |===== Fighter =====}} This class is specialised in air dominance, its a light and quick airframe to insure control over the skies. Its weapon systems are designed to do exactly that. Cannot field Medium A2G Ordinance Hardpoints Can fit: * Light Ordinance Hardpoint * Medium A2A Ordinance Hardpoint {{ :ruless4:wiki_strikefighter_banner.png?nolink |===== Strike Fighter =====}} This class is a more multi-role based aircraft, being able to field A2G and A2A missiles. Cannot field Medium A2A Ordinance Hardpoints Can fit: * Light Ordinance Hardpoint * Medium A2G Ordinance Hardpoint * Heavy Ordinance Hardpoint {{ :ruless4:wiki_bomber_banner.png?nolink |===== Bomber =====}} This Bomber class will be your main air to ground class, being fully specialised to take out surface targets. This class cannot fit any A2A missile systems. Can fit: * Medium Ordinance Hardpoint * Heavy Ordinance Hardpoint * High Yield Ordinance Hardpoint {{ :ruless4:wiki_stratbomber_banner.png?nolink |===== Strategic Bomber =====}} This is the anti base bomber, able to carry a large volume of destruction. **A faction can have only one of these active at all times.** Can fit: * Medium Ordinance Hardpoint * Heavy Ordinance Hardpoint * High Yield Ordinance Hardpoint {{ :ruless4:wiki_logiawacs.png?nolink |===== Logistics / Radar Aircraft =====}} Is is a bit of a mixed class for military support planes, be it either to fly ground assets around or provide combat support. Can fit: * TBA {{ :ruless4:wiki_helicopter_banner.png?nolink |===== Helicopter =====}} The direct ground support aircraft, able to take of from anywhere and provide support to your ground forces. **This class is allowed to make a turret out of a fixed weapon linked with a ctc or other means of control** **Has to use the helicopter blades / and or duct fans** Can fit: * Light Ordinance Hardpoint * Medium Ordinance Hardpoint **This page is still under construction, text and images is still being worked on.**