====== Naval Combat systems ====== Naval warships can field a large variety of offensive and defensive weapons systems, these are divided per ship class groups. Classes can use weapon systems from classes below them, with the exception of capital ships. These have their unique role based restrictions. * Defensive systems can be used regardless of class type. * A maximum of 6 of the same weapon system can be fitted per grid. * Battleships are limited to only Turret based weapons. * Some Weapon systems will need a radar system to provide target data. * Each pmw missile counts as 1 offensive weapon point ( counted per warhead ) **Having more systems installed than the class allows will cause every combat system to be disabled on your ship.** ===== Support Warships ===== === Gun Systems === ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | NW | 30mm Autocannon Turret | 1200 | N/A | 1 | 0 | | ARX | AC35 SABRE M11A4 Autocannon | 2500 | N/A | 1 | 0 | | ARX | AC80 PROSECUTOR Heavy Autocannon | 2000 | N/A | 1 | 0 | | NW | 100mm Gun Turret | 2500 | N/A | 2 | 0 | | NW | 203mm Single Gun Turret | 3500 | N/A | 2 | 0 | | NW | BD203mm Howitzer Turret | 5000 | N/A | 3 | 0 | | NW | 203mm Gun Turret | 3500 | N/A | 4 | 0 | | TT | Bofors Mk.3 57mm Stealth Casing | 2500 | N/A | 2 | 0.15 | | TT | AK-176 76mm | 3000 | N/A | 3 | 0.15 | | ARX | R2-80 Trombone Repeater Cannon | 4000 | N/A | 3 | 0 | | TT | AK-100 (in development) | 4000 | N/A | 4 | TBD | | TT | Mark 45 Mod 4 127 mm/5" | 5000 | N/A | 4 | 0.20 | | ARX | RK130 SPECTRE Deck Gun | 4000 | N/A | 4 | 0 | === Missile Systems === ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | Kinzhal 3K95 SAM(in development) | 8 000 | N/A | 3 | TBD | | TT | MK-141 RGM-84 Harpoon | 8 000 | N/A | 4 | 0.25 | | ARX | RA-6K Heather Rocket Artillery | 8 000 | N/A | 6 | 0 | | TT | Mark 41 VLS Stand ALone (ESSM/TOMAHAWK) | 8 000 | N/A | 7 | 2.5 | | TT | MARK 41 VLS Advanced 8 Cell | Radar Based | NATO | 7 | 2.5 | | TT | MARK 41 VLS Advanced 16 Cell | Radar Based | NATO | 12 | 5 | | TT | UKSK VLS Stand Alone (Kalibr / P-800) (in development) | 8 000 | N/A | 7 | TBD | === Torpedo Systems === **Torpedo systems are limited to a max of 2 systems per ship** ^ MOD ^ Name ^ Range ^ Sonar ^ Points ^ Idle Power (MW) ^ | TT | Mark 32 Surface Vessel Torpedo Tubes(in development) | 7 500 | SONAR | 6 | TBD | ===== MultiRole Warships ===== This class group can use the weapons listed here and those listed in the Support Warships section. **This excludes Torpedo's, these will be limited to Support Warships and Submarines.** === Gun Systems === ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | NW | 75mm Railgun Turret | 3000 | N/A | 8 | 0 | | TTWW2 | 28 cm SK L/50 gun | 4000 | N/A | 8 | 0.2 | | TTWW2 | 28 cm SK C/34 naval gun | 5000 | N/A | 10 | 0.2 | | NW | 300mm Gun Turret | 6000 | N/A | 10 | 0 | | ARX | M285 VINDICATOR | 6250 | N/A | 10 | 0 | | TT | MK-51 155mm AGS | 7000 | N/A | TBA | TBA | | NW | 400mm Gun Turret | 7000 | N/A | 12 | 0 | === Missile Systems === ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | S-400F(in development) | RADAR BASED | USSR | 6 | TBA | | TT | P-500 bazalt(in development) | 10 000 | N/A | 7 | TBA | | TT | P-1000 Vulcan(in development) | RADAR BASED | USSR | 8 | TBA | | TT | UKSK-M VLS (Kalibr / P-800 / Zircon)(in development) | Radar Based | USSR | 8 | TBA | | TT | MARK 41 VLS Advanced 32 Cell | Radar Based | NATO | 20 | 20 | ===== Battleships ===== Battleships have access to the largest caliber of guns, next to the ones listed below they can also fit turret based weapons from other classes as secondary weapons. (Excludes the Heather Rocket system) ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TTWW2 | 16-inch/45-caliber Mark 6 gun | 7500 | N/A | 14 | 0.2 | | NW | 500mm Gun Turret | 8000 | N/A | 16 | TBA | | NW | 150mm Railgun Turret | 4000 | N/A | 16 | TBA | | NW | 250mm Railgun Turret | 5000 | N/A | 17 | TBA | ===== Submarines ===== This class has its own class specific weapons === Torpedo Systems === Max 2 torpedo systems can be installed to a sub ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | MK48 Launch Tubes (unguided) | 10000 | N/A | 6 | TBA | === Ballistic Missiles === ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | ICBM(in development) | 18000 | TBA | TBD | TBA | ===== Defensive Systems ===== Here you will find special systems designed to increase the survivability of your ship === Close-in weapon systems === Close-In Weapon systems or CIWS are your last line of defence against missiles ( or planes dumb enough to get too close ) ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | NW | 30mm CIWS Turret | 1200 | N/A | 1 | 0 | | TT | Rheinmetall Oerlikon Millennium Gun | 2000 | N/A | 1 | 0.25 | | TT | AK-630 CIWS | 2400 | N/A | 1 | 0.25 | | TT | AK-630M-2 Duet CIWS | 2400 | N/A | 2 | 0.35 | | TT | Goalkeeper CIWS | 1200(2500 with radar) | NATO* | 2 | 0.4 | | TT | Phalanx CIWS | 1450(2500 with radar) | NATO* | 2 | 0.5 | === Advanced Intercept systems === Advanced Intercept systems are specialised longer ranged anti-missile systems with the ability to force planes away. Combine these with ciws systems to build a solid defence. ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | RAM Mk 31 | 4000 | N/A | 3 | 0.25 | | TT | Kashtan-M(in development) | 5000(6.5km with radar) | USSR* | 4 | 0.5 | | TT | SeaRAM | 5000(6.5km with radar) | NATO* | 4 | 0.4 | | TT | MK-29 ESSM AA Launcher | 6000 | N/A | 5 | 0.5 | === Decoy & Specialist laser systems === These countermeasure systems are specialised to either trick or destroy missiles. Laser systems can also kill engineers. Laser systems can destroy missiles with a focused energy beam however they cost a lot of power and overheat when in constant use. Decoys are effective to counter larger volleys of missiles, they are energy efficient but have a long reload time. **A maximum of 2 of each system can be installed.** ^ MOD ^ Name ^ Range ^ Radar ^ Points ^ Idle Power (MW) ^ | TT | Nulca Decoy System | N/A | N/A | 3 | 20 | | NW | Discoball | 1200 | N/A | 2 | 0 | | TT | Rheinmetall HEL | 2600 | N/A | 2 | 0.4 | | TT | CANTO DECOY SYSTEM(in development) | N/A | N/A | 2 | TBA | | TT | AN/SLQ-32 ECM | TBA | N/A | TBA | TBA | ===== Radar Systems ===== Some more advanced long range weapons require additional systems in order to get target data. There are a couple different types: * 360 degrees > Gives you full vision around your ship but are power hungry and easy to get shot * Radar panel > Gives a narrow coverage but are integrated into the ships hull which provides better protection and reliability * Sonar > Required for guided torpedo systems to spot underwater targets. ^ MOD ^ Name ^ Range ^ Radar ^ Degrees ^ Idle Power (MW) ^ | TT | Base Radar(structures only) | 20 000 | NATO & USSR | 360 | TBA | | TT | S1850 Radar | 15 000 | NATO | 360 | TBA | | TT | 5P-27 "Furke -4" | 15 000 | USSR | 360 | TBA | | TT | AN SPY 6 | 15 000 | NATO | 45 | TBA | | TT | 5P'-20K 'Poliment | 15 000 | USSR | 45 | TBA | | TT | SONAR | TBA | SONAR | 180 | TBA | **This page is still under construction, more text and images will be added later**