====== Description ====== This is a SE naval server aiming to focus on fun while also keeping some order in the chaos with a reasonable ruleset. The rules are designed to keep a bit of order and push engineers to design ships that aren’t just floating blocks stacked with guns. ====== Basic rules ====== -No hydromanning/engineer raiding (using jetpacks to engage players), also tools are for building and not to be used as offensive weapons. -Try to make you ships look like ships that could exist in the real world -We are here to have fun, don’t be an ass. Losing stuff is part of the game. -No offline raiding, this isn’t fun for anybody and therefore pointless. Combat logging is bad practice, however if a fight where to last longer than 2hrs a request can be made to pause hostilities. Again, we are here to have fun, and there is still such a thing as RL -Do not ram, ramming is just lame and there are plenty of guns available to get the job done. -Any builds/scripts that severely cause performance issues for the server will be removed (an admin will notify you and give you the chance to modify. If this isn’t solved in time the grid will be removed.) -As this is a naval server all activities are to be on the planet, no grids are to exit the atmosphere. -All ships are to be large grid only, all other vehicles/planes will be small grid only. -Each structure requires a base core and core beacon, they must be placed above water & voxels ====== Resources ====== For resources we use Base core blocks, these will provide basic ores and also define the base type. *Main base core will give the largest amount of ores. *Fort Core will give a good chunk of ores. *Outpost core is meant for small forward operating bases, these will give a small amount of components for asset repairs. Platinum and Uranium are only available on resource zones, and trade. (and future npc cargo ships)