====== Large Grid Weapons ====== Weapons are split by ship class, AA can be fitted regardless of class and structures can ignore classes all together. You can fit weapons for classes below your class however you can’t fit weapons from higher classes. Carriers can use the same weapons as frigates. *Use shift+t ingame to open up the points overlay* ===== Gunboats/Corvette ===== ^ MOD ^ Name ^ Range ^ Points ^ | NW | 30mm Autocannon Turret | 1200 | 5 | | ARX | AC72 SABRE M11A4 Autocannon | 1000 | 10 | | NW | 100mm Gun Turret | 2500 | 20 | | NW | 203mm Single Gun Turret | 3500 | 25 | | NW | BD203mm Howitzer Turret | 5000 | 25 | | NW | 203mm Gun Turret | 3500 | 50 | | TT | Bofors Mk.3 57mm Stealth Casing | 2500 | 15 | | TT | AK-176 76mm | 3000 | 25 | | TT | Mark 45 Mod 4 127 mm/5" | 4000 | 40 | ===== Frigates ===== ^ MOD ^ Name ^ Range ^ Points ^ | TT | MK-141 RGM-84 Harpoon | 8000 | 35 | | IMP | Atlant | 6000 | 50| | TT | Mark 41 VLS | 10000 | 60 | | IMP | Oniks-4 | 6000 | 60 | | IMP | Orlan VLS | 8000 | 60 | | IMP | Okean-2 | 8000 | 100 | | ARX | Heather MLRS | 8000 | 60 | ===== Destroyers ===== ^ MOD ^ Name ^ Range ^ Points ^ | ARX | RK130 SPECTRE Deck Gun | 2500 | 25 | ===== Cruisers ===== === Turrets === ^ MOD ^ Name ^ Range ^ Points ^ | NW | 75mm Railgun Turret | 3000 | 75 | | TTWW2 | 28 cm SK C/34 naval gun | TBA | TBA | | NW | 300mm Gun Turret | 4000 | 70 | | ARX | Vindicator | 7000 | 80 | | NW | 400mm Gun Turret | 5000 | 80 | === Fixed guns === ^ MOD ^ Name ^ Range ^ Points ^ | AWG | Automatics | N/A | 10 | | AWG | Class 1 | N/A | 20 | | AWG | Class 2 | N/A | 25 | | AWG | Class 3 | N/A | 30 | | AWG | Class 4 | N/A | 35 | | AWG | Artillery | N/A | 45 | | NW | 203MM | N/A | 30 | | NW | Couple more guns to be added | N/A | 0 | | IMP | Crotale | 4000 | 30 | ===== Battleships ===== ^ MOD ^ Name ^ Range ^ Points ^ | NW | 500mm Gun Turret | 5000 | 100 | | NW | 150mm Railgun Turret | 4000 | 150 | | NW | 250mm Railgun Turret | 5000 | 225 | ===== AA Weapons ===== ^ MOD ^ Name ^ Range ^ Points ^ | NW | 30mm CIWS Turret | 1200 | 10 | | ARX | Prosecutor | 2000 | 15 | | TT | Goalkeeper CIWS | 1200 | 15 | | TT | Phalanx CIWS | 1450 | 15 | | TT | AK-630 CIWS | 2400 | 15 | | TT | Rheinmetall Oerlikon Millennium Gun | 2000 | 15 | | TT | RAM RIM-116 Launcher | 3000 | 25 | | ARX | Trombone | 4000 | 30 | | TT | SeaRAM ( Still in development ) | 4000 | 35 | ===== Anti Missile/Projectile Systems (only shoots at wc smart projectiles/missiles ) ===== ^ MOD ^ Name ^ Range ^ Points ^ | NW | Discoball Laser AMS | 1200 | 10 | | TT | Nulka Active Missile Decoy (Still in development) | TBD | 25 | ===== Electronic Systems ===== ^ MOD ^ Name ^ Range ^ Points ^ | TT | AN/WCS 6 Radar (Still in development) | 15000 | 0 | | TT | Base Radar Installation | 25000 | 0(Bases Only) |