====== Aircraft ====== Aircraft are divided into several classes with their own pros & cons. A gridcore will define the class and what can be fitted on the aircraft, there are a few other points to note: * As this is WW2 era based, no vtol aircraft are allowed. * Only use propulsion from designated aircraft mods, jet engines are not allowed. **Planes cannot exceed 3000 blocks, this includes civilian aircraft as well.** == Links to system pages == * [[:events:NWWW2aweapons|Aircraft Weapon systems]] * [[:events:NWWW2apropulsion|Aircraft Propulsion systems]] ^ Class Name ^ Min Weight (T) ^ Max Weight (T) ^ Max Thrust (T) ^ Hardpoints ^ Gun Systems ^ | Fighter | TBA | TBA | TBA | TBA | TBA | | Fighter Bomber | TBA | TBA | TBA | TBA | TBA | | Bomber | TBA | TBA | TBA | TBA | TBA | | Logistics / Recon | TBA | TBA | TBA | TBA | TBA | **Weight is based on dry weights otherwise known as weight before adding fuel and ammo** ===== Fighter ===== Fighters are the main A2A class, its main role is to dominate the skies and protect its bombers. ===== Fighter Bomber ===== Fighter Bombers are a mixed class, with some a2a capabilities but mainly to deliver fast air to ground damage or torpedo's to damage ships. ===== Bomber ===== Bombers are the ultimate weapon to delivery a massive amount of damage to large structures and unprotected large vessels. While their a2a defensive capabilities are limited to gunners they generally come with a wing of fighters for protection. ===== Logistics / Recon ===== The logistics / recon class is the utility class in your military arsenal, either to move resources or provide long range intel.